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AI Insights · Timothy · October 2021

Top 5 Season Pass Games on Android in Europe Q3 2021

In Q3 2021, the top 5 season pass games on Android in Europe showed varying trends in downloads, revenue, and active users, as reported by Sensor Tower.

Top 5 Season Pass Games on Android in Europe Q3 2021

In the third quarter of 2021, the top 5 season pass games on the Android platform in Europe demonstrated diverse performance trends in terms of downloads, revenue, and active users. Here's a closer look at the data provided by Sensor Tower.

Race Master 3D - Car Racing from SayGames Ltd saw a significant rise in weekly downloads, starting at 2K in early August and peaking at over 972K by mid-August. The game maintained strong download numbers throughout the quarter, though there was a gradual decline towards the end of September, ending at around 613K. Revenue for the game saw a dramatic increase from $6 in early September to $777 by the end of the month. Weekly active users also showed a strong upward trend, starting from a mere 1.6K in early August and reaching approximately 1.9M by mid-September.

Brawl Stars by Supercell experienced fluctuations in revenue, beginning the quarter with approximately $2.4M and ending with around $940K in the last week of September. Weekly downloads remained relatively stable, starting at 487K and showing minor ups and downs, peaking at around 570K in late August. The game's active user base remained robust, starting at over 21.9M in late June and ending with a similar figure by the end of September.

Subway Surfers by SYBO Games maintained steady weekly downloads throughout Q3 2021, with numbers ranging from approximately 327K to 468K. Revenue for the game showed minor fluctuations, hovering around $10K to $17K during the quarter. Active users saw a peak of over 10.4M in mid-July, with a gradual decline to about 6.9M by the end of September.

My Talking Tom Friends from Outfit7 Limited saw a consistent download trend, starting at 311K and peaking at 372K in early August, before gradually declining to around 209K by the end of September. Revenue remained relatively stable, ranging from $3.4K to $4.7K throughout the quarter. The game’s active user base saw a decline from approximately 4.4M in late June to about 3.4M by the end of September.

Finally, PUBG MOBILE by Level Infinite experienced a notable increase in weekly downloads, starting at 230K in late June and peaking at around 389K in mid-September. Revenue showed an upward trend, beginning at $1.1M in late June and reaching around $1.4M by the end of September. Active users maintained a stable trend, ranging from approximately 6.5M to 7.8M throughout the quarter.

For more detailed insights and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021